Since then, the game has received more updates, including a questline centered around the fan-favorite guilds The Dark Brotherhood and The Thieves Guild, and a new area, Orsinium.
ELDER SCROLLS ONLINE TAKING FOREVER TO PS4
They've already made some major strides in that area in the 10 months between the game's PC launch and its arrival on PS4 and Xbox One, the team added an outlaw system, a virtual currency and store, and a new progression system. Zenimax Online was careful not to call Elder Scrolls Online: Morrowind an "expansion." Instead, it's being labeled as the next "chapter." Whether you think that's a legit differentiation to make or just game industry double-speak is up to you - but regardless of what you call it, the studio says there's more on the way.įiror said he and his team hope to produce content on this scale once per year, with quarterly updates to keep players invested. PVP designer Brian Wheeler said that Battlegrounds will eventually spread to more areas of Tamriel, and won't be always be exclusive to Vvardenfell. You'll be able to earn XP and items through these 15-minute matches, though you won't be able to claim such rewards until you've finished a round.
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Players are then split up into three teams of four, and separated from the rest of the ESO world so as not to be interrupted during their bout.
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There will be three maps at launch, entered by queueing up much the same as if you were searching for a match in, say, Call of Duty. That's why ESO is adding in new Battlegrounds - small-scale PVP arenas with concrete rules and modes like Team Deathmatch and Capture The Flag. But massive-scale PVP can end up pretty boring if one side has hundreds of players and another has a scrappy few dozen.
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One of the major features of Elder Scrolls Online at launch was the ability to take part in large-scale sieges against other players.